options -a 50 38 -j -ms 3 +r -set _radarLimit 550 #Since the world is so big, make sure radar isnt tiny -public "The Triangle by flying_popcorn (mapchange server)" -fb -set _maxFlagGrabs 1 -set _noClimb 0 -sl G 1 -sl OO 9 -sl A 9 -sl IB 9 -sl N 9 -sl T 9 -sl F 9 -sl V 9 -sl WG 9 -c -mp 0,0,5,5,5,15 end world noWalls #We make our own walls size 1000 #make sure its big so we dont get kicked end material name wall texture wall end material name invis color 0 0 0 0 end #so you spawn inside the triangle zone position 0 0 0 size 150 150 0 team 0 1 2 3 4 zoneflag OO 1 zoneflag A 1 zoneflag BU 1 zoneflag IB 1 zoneflag N 1 zoneflag T 1 zoneflag F 1 zoneflag PZ 1 zoneflag V 1 zoneflag WG 1 zoneflag WA 1 end arc #for the visible wall boundaries position 0 0 0 size 400.5 400.5 6.15 divisions 3 ratio 0.0001 matref wall noradar end arc #for radar (thicker line) position 0 0 0 size 408 408 500 divisions 3 ratio 0.02 matref invis shootthrough end arc #so you cant f5 thru it (really thick, noradared.) position 0 0 0 size 500 500 500 divisions 3 ratio 0.2 matref invis noradar shootthrough end physics name outside death No leaving the battlefield! end arc #Death if going too far out with OO position 0 0 0 size 600 600 500 divisions 3 ratio 0.15 matref invis noradar shootthrough phydrv outside end ####THe real map ###CENTER #3 triangles, like triforce symbol arc position 30 0 0 size 30 30 15 divisions 3 end arc position -15 -25.98076 0 size 30 30 15 divisions 3 end arc position -15 25.98076 0 size 30 30 15 divisions 3 end #safety zones zone position 30 0 15 size 1 1 0 safety 2 end zone position -15 -25.98076 15 size 1 1 0 safety 4 end zone position -15 25.98076 15 size 1 1 0 safety 3 end #hollow arc inside. use two so we can make the bottom drivethrough. Only able to get thru when squished. arc #drivethrough bottom position 0 0 15 size 30 30 2 divisions 3 ratio 0.3 rotation 180 drivethrough end arc #Top part position 0 0 17 size 30 30 13 divisions 3 rotation 180 end #now a tiny one on top. Also a teleporter above. Geno is on this platform arc position 0 0 30 size 8 8 20 divisions 3 end teleporter atgeno #Teleporter at top position 0 0 80 size 0.125 5 10 border 0 end zone #A zone. put geno on it zoneflag G 1 zoneflag OO 1 end #now death inside for OO/PZ users physics name oogeno death Don't touch the edges! end #inside the bottom outer trianges. arc position 0 0 0 size 29 29 14 ratio .01 phydrv oogeno divisions 3 rotation 180 noradar end arc #and now inside the top triangle position 0 0 18 size 29 29 11 phydrv oogeno divisions 3 rotation 180 noradar end #now inside there, we're gonna put a teleporter. To the geno area. Also the links teleporter togeno position 0 0 9 size 0.125 5 6 border 0 end link from togeno:f to atgeno:f end link from togeno:b to atgeno:b end ###now each corner material name pyr texture pyrwall.png end #we cant group and rotate the bases cause they need to be different colors. base position 350 0 0 size 10 10 5 color 2 end base position -175 303.109 0 size 10 10 5 color 3 rotation 120 end base position -175 -303.109 0 size 10 10 5 color 4 rotation 240 end define side #Now define each edge and rotate it #infront of each base, a wall, and some pyrs arc position 275 0 0 size 10 60 5 divisions 3 end cone position 235 20 0 size 15 15 20 divisions 3 matref pyr end cone position 235 -20 0 size 15 15 20 divisions 3 matref pyr end #behind base, somewhere to hide flag. box position 375 5 19 size 5 5 1 end box position 375 -5 24 size 5 5 1 end #above pyrs, to hide flag box position 235 0 32 size 5 5 1 end #some blocks on the edges arc position 92.5 -160.21469 0 size 30 30 8 divisions 3 end #teleporter on each one teleporter sidetele position 92.5 -160.21469 8 size 0.125 10 10 rotation -60 end #Ring around center arc position 0 0 0 size 100 100 3 angle 40 rotation 40 ratio 0.01 end #tiny walkway in front of base box position 150 40 0 size 7 10 10 end box position 150 -40 0 size 7 10 10 end box position 150 0 10 size 7 50 1 end enddef ###Each side group side name groupone end group side rotation 120 name grouptwo end group side rotation 240 name groupthree end link from groupone:sidetele:f to grouptwo:sidetele:f end link from groupone:sidetele:b to grouptwo:sidetele:b end link from grouptwo:sidetele:f to groupthree:sidetele:f end link from grouptwo:sidetele:b to groupthree:sidetele:b end link from groupthree:sidetele:f to groupone:sidetele:f end link from groupthree:sidetele:b to groupone:sidetele:b end #some links